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Ep 26: the black wyrm of Brandonsford
#12
This came up during the episode and it's something that has occurred to me a few times while listening to past episodes: at one point do you feel like you have enough information to fill in a gap in the adventure material? Put another way, maybe, how much information is enough for you to feel comfortable running a game or adventure?

As I write this out, it seems like too big a question, but my hope is to get a sense of what you think you need and, maybe, what you think it is incumbent on a TTRPG writer to provide you.
This message ends with Todd.
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RE: Ep 26: the black wyrm of Brandonsford - by Hexed Pressman - 09-09-2026, 08:55 PM

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