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Troupe Play
#2
Most of the games I play are megadungeon-based semi-troupe games, and honestly it runs pretty natural.

The big question that I think comes up is how hard to bother tracking locations and timelines of off-duty characters.

Are you ending every session with being outside of the dungeon again? If not, what happens to characters whose players miss a session? Do they just poof in and out of existence?

If side-locations and overland play crops up, are you tracking where every character of every player is at all times or are you just hand-waiving it?

I tend to do open tables, so I lean pretty "just don't look too hard" on these questions, but all styles can work.
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Troupe Play - by 500poundsofnothing - 10-07-2026, 04:03 AM
RE: Troupe Play - by misha - 10-11-2026, 12:26 AM

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